Timberborn large water wheel placement. Using Timberborn Dams is pretty straightforward - simply build the dam and it will partially impede the flow of water. Timberborn large water wheel placement

 
Using Timberborn Dams is pretty straightforward - simply build the dam and it will partially impede the flow of waterTimberborn large water wheel placement  Additionally a levee costs 12 logs while wheels each cost 50

In this episode of Timberborn Let's Play with the Folktails, we update our the water wheel waterfalls to improve our power production and we start a new colo. So Go to your Windows settings > update and secutity > Windows Security > Virus & threat protection > Manage ransomware protection. #3. The rest of the water is supplied by the pump and dump arrangement that feeds into the waterwheels. However, testing confirmed that it didn’t matter whether the IT large water wheel was fully submerged or not. So you have a river that is 3 deep, you will need at least 1 platform under neeth the wheel. Ie. Timberborn > Experimental Branch > Topic Details. It then costs 70 logs and 80 planks to build. It generates Power from flowing water. Originally posted by Victoory2468:The answer is the Water Dump. 2) every block can hold 5 units of water, the diameter of the tunnel is 10 (2 width, 5 in height), idk where the last 3 water went to. They instead transfer fluids from one side to another. ago. Due to time pressure, you want to dam the smallest. Early in the game, you can provide power with water and power wheels. Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenI will place two water wheels and it seems like similar flow, but one will turn well and one won't at all. Be sure to reduce the 'desire' of your water storage near the pump. When he was trying to figure it out, it wasn't exactly apparent which little blue arrow was power. jaye1967 Nov 10, 2021 @ 1:12pm. Use Levees to narrow the river a little to force the flow to hasten when it passes the wheel. First: Make it a good length, it needs to produce more energy with its output than Beaver-wheels could. You can connect the one side to your lumbermill, and at the other side, if there is space, you can attached a 2nd waterwheel to your excisting waterwheel. Important. Without further ado, let us head to today’s update patch notes for Timberborn. New building: Large Water Wheel. Steiner_45 • 21 days ago. You can fit a large farm in the area thus watered (or a tree farm). Set in a post-apocalyptic cyberpunk world, it sees you bending nature to your will to survive in the face of predators and other threats. Interestingly, After I build the dam my initial wheel stopped working, I built 2 other (continously across the river) and the power outputs was 0/32/162 which is really strange (I dont remember which map, but tzhe 3rd wheel is basically at the other side of the river), and when the draught started water stopped flowing and the third wheel still producing 17hp, the other. The generated power depends on the strength of the water flow. Turn with a drop, 12 wheels. It's interesting the starting map shows it so clearly and the reason is the water volumes involved. Droughts are too long to be waiting on the water to return to get planks/gears up. I just think that would look very cool. In the above screenshot, water is flowing left to right. like 3-5 times as much). ) Mid game ill often use 1 on corners or bends with a set of chocking levees to get 400+ hp to feed smaller production like new districts without introducing a sink to manage during wet season. 2. Seems like I can't really tell visually where the flow is better. This means it takes 2 seconds for 1 "water. Yes. This is part 28 of a challenging new series in the awesome beaver city building game TIMBERBORN on Hard Mode. Build it without water wheels, build a stream gauge and see how fast the water moves the math is simple enough lrg wheel 180 per CMS, SML 50. It looks like you already know you can blow up some ground under the water, so get creative in manipulating the waterfall height. Get metal first. pat Aug 13, 2022 @ 2:45am. Turn timber into sophisticated machinery – from water wheels and sawmills to engines and shredders. " As beavers, almost everything you construct is made of timber and you always need to stay. But again, that's not enough to keep the. Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. ACP Oct 11, 2021 @ 1:18pm. The wind mill never produced between 0 and 20% power. Otherwise there needs to be an automatic (wind-powered) pump that can move water into a reservoir and then use that to turn a waterwheel on demand. But if you are asking if power will flow from one wheel to another the answer is yes *IF* the center of the wheel is aligned. Originally posted by Thile_: I found it on the Timberborn discord. 5, 1) so a floodgate set at 0. Unlock Building: 120. If so, water will slosh around for a while as it tries to equalize. I was curious to what extent building "extra" windmills would smooth out the irregular production. Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаOn the Plains map, using Folktails, I always try to build a reservoir along the river that runs West to East below your District Center(DC). Water height has no real effect. (Image credit: Mechanistry) The aforementioned environmental events are one of the game's strongest ideas. The wheel needs two blocks of depth from the level at which the land supports are. First: Make it a good length, it needs to produce more energy with its output than Beaver-wheels could. These pumps can transfer fluid up to a maximum of 0. 3. I'm trying to figure out the best locations to place a water wheel. Is this a known issue or am I doing something wrong. A well-placed water wheel will be able to produce enough power to supply several buildings. Vertical architecture Create a thriving beaver settlement using a vertical architecture. By: pat. Work hard, work hard! This article is a stub. If the wind was. I did a quick little experiment with my lumber mill and found that my beavers working the mill spent 50% of his time not working to haul his own logs and planks. It costs 5000 Science points to unlock it. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. Breeding tanks. Want more Timberborn Tutorials check the playlist here ️ is in Early Acce. Power generation can range from 0 to 400 hp , but Large Windmills won't generate power if the wind strength is less than 20% (which is 10% lower than the minimum wind strength for the Windmill). ago. A new beaver will be born every 8 days/pod according to a Reddit source. The extra 0. 5x speed. Dams in Timberborn are considered a basic resource and are unlocked by default, so it’s what you’ll be using to survive your first drought and to begin constructing your world. The wind mill never produced between 0 and 20% power. The durations were irregular not 3 per day. The large water wheel is technically a 2 block deep waterwheel, but you don't need to put it in 2 blocks deep. Basics on Resources. When I placed my first single-hole water dump to support a dry-area farm, I noticed that it created a circle of green around it. (For example 2 wheels so 4 blocks wide) It has some benefits including that water will flow faster when it's volume is limited, making the wheels more efficient. It will continue to circulate until evaporation, with the. The large water wheel is unlocked with 200 science points. 5 rows: 1400. , they catch a weaker wind so you have fewer outages. That's how I get my mountain farms and forests green all the time. The waterwheels have resistance so the water will take the path of least resistance and just flow around it instead of under it, 2 things you can do is use a bunch of the smaller wheels, or force the water under the wheel by building levees to force the water to do what you want. #1. 1) low water flow = less power for the wheels anyway. Power is often found right after a waterfall, where the current is stronger - so the higher water comes down from, the better. Your first power source should be a Power wheel (beaver-operated) to get some planks. A levee will hold back water up to a height of 1 block. A canal of 2 flow sources 1 CMS (width 2 ), depth of 1 , water height 0. Alcator Jan 4, 2022 @ 7:48am. Build 1 wheel and 1 lumber mill and get a windmill up ASAP. Dimensions – 3×2, Height: 4. On the Plains map, using Folktails, I always try to build a reservoir along the river that runs West to East below your District Center(DC). Go to Timberborn r/Timberborn. Then you can build stairs and platforms to the bottom of a river, walk there freely, and block the entire breadth of the river with water wheels, thus giving water no choice but to go through them. 3 water at the end. 14 Mar, '22 Zoltan . I did have to lose 1 width for the axle that was not over land (the levees split the water flow). Generate power using most water wheels (the Large Water wheel, however, must not have its axle submerged). Přihlášení Obchod Komunita Podpora Změnit jazyk. This is critical early on. Power generation can range from 0 to 400 hp, but Large Windmills won't generate power if the wind strength is less than 20% (which is 10% lower than the minimum wind strength for the Windmill). All rights reserved. - For early buildings, make sure to start with one lumber mill and one fermenter (to make fermented cassava) powered by a single power wheel. Keep them alive for as long as you can or prioritize something else when necessary. I had this issue with two bodies of water of equal depth separated by dams, sometimes the upstream side would be using more through pumping and run-off than the other and it would cause the flow to reverse, stopping the wheels. Why I decided to flood my entire district to make a fountain: When I was suggesting my friend to play Timberborn, he said it was only a game building a big dam and store enough water before drought and loop forever, So I decide to transform the entire mountain into a fountain (and spill water everywhere for fun). Reply. Originally posted by tenderloveheart:Create a large reservoir, use the pumps to fill it from a lower reservoir, then create a levee system from it with water wheels in it. all my water wheels are running in the opposite direction to all the shafts they are connected to. For Iron Teeth equivalent, see Deep Water Pump. Even when there is water, the water level must reach a certain threshold for the lido to function (the minimum is about 3/4 of a tile below the level of the lido). A Screenshot of Timberborn. 5 can make a big difference especially as droughts get longer mid to late. Build a Water Wheel. 5 height) the water flows' strength is limited to 2. 2 water wheels wide looks like the sweet spot, but my map is far from optimized. Water Wheels. , they catch a weaker wind so you have fewer outages. From the developer's notes for Update 1: * Water Wheels now have variable HP output, depending on the current’s strength. 25 Nov, '21 Quantum . The Compact Water Wheel is a building unique to the Iron Teeth faction. ArMoR_Of_God144 • 2 yr. ) Large windmills can fully power low-power factories like the lumbermill with just a small breeze. Dams are set at 0. Page content is under the Creative Commons Attribution-ShareAlike 4. It won't rrduce the size of the reservoir. The water wheel can be built at a riverbank and if it directly connects to a workshop, said building will immediately receive power. It can be raised from 0 blocks to 3 blocks in increments of 0. You begin with a natural reservoir but you will soon find it insufficient for maintaining more than a tiny population. If the wind was. I will place two water wheels and it seems like similar flow, but one will turn well and one won't at all. . 0, 1. One building focuses on harvesting while the other focuses on planting. ACP Oct 11, 2021 @ 1:18pm. I was curious to what extent building "extra" windmills would smooth out the irregular production. We. peter. It's important to make sure that you don't store too much water, however. In the end, the steep waterfall area is better for power generation. The only correct way to play the game is to dam the river. 10 Metal Blocks. so around 53 in total. Levee (Solid) - Blocks water. melb Jan 9, 2022 @ 7:40pm. 5, 2. Better tier water pumps that use power and produce more for less labour are an absolute necessity in this sort of game. If you’re struggling with beavers productivity, chances are you need more hauling posts. You can connect the one side to your lumbermill, and at the other side, if there is space, you can attached a 2nd waterwheel to your excisting waterwheel. A screenshot may help. Same for wheat - 13% growth per day. The best way to locate the right spot is to seek out waves in the water. 1 block down and in the flow of the current. This is crazy, expected it to be lower. just some quick noted about the experimental water wheel flow restriction. Let's play with our beavers!⬇ Links & More ⬇- - - - - - - - - - Twitter — Livestream — Merch — We finished our ULTIMATE river water wheel setup - YouTube Welcome back to Timberborn! In this episode we finish our river water wheels and start to work on a couple of ways to. The starting drop is 2 tiles if that's necessary information btw. Water Wheels. This is definitely good advice, if you can also ensure that most, if not all water flows through this point then you can maximise the pressure and therefore the power output. You also don't have to worry about transporing materials. See if. 176 or 186 logs for Folktail and 146 or 156 logs for Iron Teeth. Using levee to block water would cause flooding. 05 per wheel. And a diagram. aaror Apr 11, 2022 @ 5:30pm. As your population grows, you can consider adding more power wheels or use water wheels. (my industrial complex usually: 3 lumbermills, 2 gear workshops, 2 paper mills, 1 to 2 shredder, 2 explosive factories, 1 printing press + 1 gristmill) 3. The folk tales wind energy is supreme for sure. The Windmill is a Folktails exclusive building that generates a random amount of Power depending on the strength of the Wind . Two options. Lack of suitable places for water wheels makes early industry difficult as well. Beyond your starting plateau you'll find forests are plagued with weeds and. Transmit power using power shafts in water. 8% of the time the wind was at 0. Unlimited powaaaaaahhhh! (Water pump/water dump water wheel power loop) I'm not sure how economical this really is, but I have too many beavers sitting on their beaver asses doing nothing. FullQueueDeveloper • 8 mo. Some production buildings will require power. Second: Don't be afraid to throw it its entire own district with a bunch of beavers. It is worth it as long as you do two things. Water at 2 blocks however produced at the same rate as the water at 1 block. Iron Teeth faction : Crater map : Large water wheel 3 Experimental Branch Distribution Center. It will continue to circulate until evaporation, with the. I timed the duration and power output of wind states for 12 in-game days which was 36 wind states. On my Folktail save I have a series of water wheels in single line down an artificial channel I created which is outputting over 8000hp 🔌⚡!Timberborn > Bugs & Fixes > Topic Details. Pump. The durations were irregular not 3 per day. 2. I was curious to what extent building "extra" windmills would smooth out the irregular production. but-uh • 2 yr. I will place two water wheels and it seems like similar flow, but one will turn well and one won't at all. Perpetual Motion Power Generator for Timberborn Settlement showcase 84 large water wheels powering 19 mechanical waterpumps 10 + 9 waterpump layout, reason will be explained. Reply. Timberborn - JOIN OUR COMMUNITYJoin our Discord server to share your feedback and discuss all things Timberborn. Instead of the winter, an abstract thing that merely removes supplies, Timberborn uses drought to encourage you to see the possibilities its water provides. I timed the duration and power output of wind states for 12 in-game days which was 36 wind states. Wheel seems to observe CMS as the average along the wheel length, so a large water wheel measures along 5 tiles. Build outward by 2. You will probably also want/need at least one water tank (15 logs each) and a farm (25 logs). I'm trying to pick a spot to build it and I just can't decide where. (Location is at the bottom of the water falls before the channel. Ok, need some advice on reservoir placement. Hello, we are Kamil Dawidow, game co-director, and Michal Amielanczyk, comms manager, from Mechanistry. Phosphonothioic Oct 8, 2021 @ 12:37pm. 01, so you need 35 wheels to break even with 1. New building: Dirt Excavator (2000 SP; 100 Treated Planks, 100 Gears, 50 Metal; 4 workers - Golems only; powered). you must build the water wheel there, were the flow is the strongest, to get the highest power out of it. you would think that everything being connected together on the same grid would also move at the same speed, and you would think that. But you can build a dam with dam blocks in the middle and levee blocks on both sides to save some wood. it consumed too many resources & delayed getting the large water tank way too long. ago. I will place two water wheels and it seems like similar flow, but one will turn well and one won't at all. Speed up your rivers and get maximum waterwheel power with this awesome trick!!This is part 35 of a challenging new series in the awesome beaver city buildin. If u like a certain angle ctrl+v to save it and then in future just press v to go to that angle. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical…Turn timber into sophisticated machinery – from water wheels and sawmills to engines and shredders. Now you have an underwater farm to supplement your food stores or feed your Ironteeth babies. Windmills have. That way, you will be less vulnerable to droughts during the early game until you can get your dynamites. The depth marker structure in the water tab section has been updated to measure stream current for the tile it is placed on. The waterwheel, has 2 connections, on each side. The wind mill never produced between 0 and 20% power. Fall2YrDoom Sep 26 @ 1:05pm. To use this power supply, you will need to connect it to land. It places like the IronTeeth Large Water wheel - the centre bit needs to be down 2 levels in a hole (or the flywheel raised up a bit). Make water wheels more expensive, but create much more power. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. the wateflow is 26. On the Plains map, using Folktails, I always try to build a reservoir along the river that runs West to East below your District Center(DC). They can run incredibly huge industry during dry season without wasting a huge amount of labor on energy. The water wheel will produce the most energy when placed in water with a strong current. Since water wheels are a source of resistance, I would assume multiple sets like that would offer diminishing returns in some situations. If the building is the nearby a river you can construct a water wheel, else a power wheel will be best on land during the starting phase of the game. I know there's a difference, but I think it would be much clearer if a path tile auto-placed at the correct side. Resource management is important when building and planning your beaveropolis. The Large Windmill is a building unique to Folktails that generates a random amount of Power depending upon on the current wind conditions. Gorlos Apr 17 @ 1:07pm. © Valve Corporation. Beaver societiesControl one of two beaver factions:. SapioiT. Water wheels actually respond to the water physics. Let us know if you get a more optimal setup!A wide water wheel has a braking effect in terms of upstream water depth of 0. Welcome back to Timberborn! In this episode we finish our river water wheels and start to work on a couple of ways to hold more water for the dry season. Thanks! paddyfaddy3 • 2 yr. 5% excess paper). Use it while it's here, and you'll even get to keep it. Water wheels slow down water. The Water Pump is unique to the Folktails faction and can pump water up to two blocks deep, generating water as a good. I set up a one tile drain that flows around the outside to drain out the back of the map, this is to keep the speed of the waterwheels up. Since water wheels are a source of resistance, I would assume multiple sets like that would offer diminishing returns in some situations. 28 Sep, '21. Wind speed is global to your entire map (currently. just some quick noted about the experimental water wheel flow restriction. Folktails have amazing industry thanks to their windmills. The lodges have two levels and include separate areas for feeding, drying, and sleeping. Making sure successive bodies lower solved my issue, but I don't know if it's the same thing causing yours. 65 meters will make it past these, meaning that if the water in your colony is held in by dams, then you will never have to worry about. It can be raised from 0 blocks to 3 blocks in increments of 0. also, I think the wheel has to be facing the direction of flow so your left one might not be correct. 3600hp = 72 beaver wheels. Does building Beaver Lodges in the water actually displace any water? I know it doesn't block it from flowing according to a Youtube vid I watched, but I'm curious if I put it on the otherside of a large reservoir that I've built if it will actually reduce the amount of water I have available to me. The durations were irregular not 3 per day. Wind speed is global to your entire map (currently. Additionally a levee costs 12 logs while wheels each cost 50. 5. If placed well, they’ll be even more effective than before. (doesn't seem hard, the area is well chosen) 4. Timberborn Building Lacks Power Guide. Pages that were created prior to February 2023 are from the Fandom Timberborn wiki. Muppethero Sep 26 @ 7:15am. Then open one floodgate by a sliver every daytime (close during night-time to conserve water, since your beavers are sleeping and don't need the power). Cover the main flow anywhere down the line with gates, close gates individually until water behind the gates begins to build up. /Edit. A technique essential to hard mode survival. 2. Timberborn. For a water wheel to work properly, make sure it has good water flow and try to avoid partially blocking either the water inlet or outlet. melb Jan 9, 2022 @ 7:40pm. #3. Yes distribution posts are the only way for beavers to transfer water. Am I missing something?If you build some levees or dams on the far side of the river towards the wheel it will narrow the river and force more water under the wheel. District crossing feedback. It would be nice if the game would tell you "this is bad water wheel placement, and won't work" while you were placing it and before you had to commit all the labour and logs and. 8% of the time the wind was at 0. 17 Sep 18, 2021 @ 6:38am. Among other changes, today’s patch adds new monuments, optimizes gameplay, and fixes bugs. Water Pumps are essential to your colony's survival, without them, your Beavers will die of thirst. The elongated droughts in hard make these systems very very useless. Adding an overlay to show water flow direction and maybe have arrows to indicate the force. But I can't for some reason. Yes! I haven't experimented very much yet, but it seems like a one-width gap will only consistently power water wheels that are in narrow rivers downstream. If the channel is wider than that, block off the water with levees between your water wheels and the other side of the channel. I suggested once on the forums a shaduf, which is a simple way of lifting water from the source up to irrigation canals. The large wheel looks cool, but has a very unimpressive output from what I’ve seen. Levees and platforms can be used to increase the height of the battery, and dynamite can be used to increase the pulley depth. Water wheel placement. 2. Dzwiedz24 Sep 19, 2021 @ 8:05am. 2 water wheels wide looks like the sweet spot, but my map is far from optimized. The durations were irregular not 3 per day. Xandalis Jan 11, 2022 @ 5:38pm. I'll have to do a test myself with one single water wheel setup I got producing over 300HP, on a map with multiple rivers. ago. Timberborn. Work hard, work hard! This article is a stub. May 11 @ 5:51am Development tools. The game considers all area within a certain number of squares of any open water as "has access to water" regardless of size. The wind mill never produced between 0 and 20% power. Reply. The water wheel must have running water to provide power. Voilà. Voilà. I timed the duration and power output of wind states for 12 in-game days which was 36 wind states. New building: Large Water Wheel (200 SP; 70 logs, 80 planks; Iron Teeth only). Make beavers in thread mills have increased food and water demand ( a lot more water. Make water wheels more expensive, but create much more power. Second: Don't be afraid to throw it its entire own district with a bunch of beavers. So, like, 20-30 years in the future. Only water that flows above 0. I get 3600 power, from 6 water dumps, 5 water pumps, and 10 haulers. 1&2. I. © Valve Corporation. #1. it is created by a potential bug. Gravity Battery is a building that stores energy through gravity. You will have to build levees along the edges of the map, but it is well worth the effort. Only water that flows above 0. This means it takes 2 seconds for 1 "water. Add 40 logs for folktail for them to maintain their starting population versus the 10 logs needed for iron teeth. A 128x128 map that floods every wet season. On normal mode, they are solid but still tend to clutter your croplands. So if you place the support on a river bank, the river needs to be 2 deep where the large water wheel goes. Water Wheel (180 power) is placed on a river. The mouse scroll wheel allows u to zoom in n out, also left click n drag to change camera angle. Population is controlled differently too, FT always expand (somewhat erratically) to fill available housing and kit/adult ratios. However, they are just as useless if there's no wind at all. Faction. 14. Does building Beaver Lodges in the water actually displace any water? I know it doesn't block it from flowing according to a Youtube vid I watched, but I'm curious if I put it on the otherside of a large reservoir that I've built if it will actually reduce the amount of water I have available to me. The compact water wheel is unlocked at the start of the game and is the only power generation option to the Iron Teeth at the beginning along with the Power Wheel. 3. Gravity Battery is a building that stores energy through gravity. Logg inn Butikk Samfunn. 3: Swampland Lumber. Once you've begun adding the water to the. It happened right after I build a new large water wheel and I needed a pathway because it was too far for my builders. 1. Tous droits réservés. Priscilla Nov 28, 2021 @ 1:03am. It won't rrduce the size of the reservoir. Generate power using most water wheels (the Large Water wheel, however, must not have its axle submerged). The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. Can I survive the terrifying droughts and engi. For each TNT factory, add 57 maple trees and 1 paper mill (it will produce 25% excess paper). Either that or create a deep water pump that extends to the bottom of wherever. Pick one of the beaver factions and see how long your colony can last. Dimensions – 3×2, Height: 4. Live in 2 story lodges as long as the entrance on the 2nd floor is. Let's say with 15 beavers and expecting a 5 day drought, have at least 15 x 2 x 5 = 150 food and water at the start of the drought if you haven't made a dam section yet. A canal of 2 flow sources 1 CMS (width 2 ), depth of 1 , water height 0. So here is a screenshot that illustrates the 'waterfall floodgate' technique. r/Timberborn: The official subreddit of. Timberborn is available on PC for Windows and Mac through Steam, Epic Games Store, and GOG for $24. 2hp/T and a beaver, works 24/7 if fueled. Turn without a drop, 12 wheels. It seems to me less confusing to call that 1/4 full than 3/4 empty, but can confirm when the surface depth on the depth gauge drops to around 0. The down time spent hauling for shops that staff. More of you're raising and lowering levees. This means even though water level of 1 will move the wheel, that only provides CMS>0 for 3 of the 5 wheel length tiles, so the fastest large wheel has water at height 2, where the CMS is picked up on all 5 wheel lengths. like if you put one in the lake there's no flow there and you can see the water isn't moving. Then allow Timberborn. We continue with the tutorial part, and we make some space and build the water wheel for some power. all my water wheels are running in the opposite direction to all the shafts they are connected to. The down time spent hauling for shops that staff. Unlimited powaaaaaahhhh! (Water pump/water dump water wheel power loop) I'm not sure how economical this really is, but I have too many beavers sitting on their beaver asses doing nothing. Build a row of wheels. The compact water wheel is unlocked at the start of the game and is the only power generation option to the Iron Teeth at the beginning along with the Power Wheel. Sort by: Open comment sort optionsPower Wheel • Water Wheel • Windmill • Large Windmill • Compact Water Wheel • Large Water Wheel • Engine • Gravity Battery. I timed the duration and power output of wind states for 12 in-game days which was 36 wind states. 8% of the time the wind was at 0. The most efficient setup uses the narrowest canal possible. Power Wheel • Water Wheel • Windmill • Large Windmill • Compact Water Wheel • Large Water Wheel •.